It really does seem that Sledgehammer's titles are deteriorating in quality each and every release. You can describe every Zombies mode like that, though, and this one had exactly the same issue that Call of Duty: World War 2 had: nothing new to offer. As usual, World War 2's Zombies was polished, tactile, and fun. Whilst we had our problems with Advanced Warfare (keep reading!), at least it was inventive. The second attempt that Sledgehammer Games made at a Zombies mode was the very definition of boring. The problem is: it just wasn't very good. It was fun – but all Zombies modes are fun (except for Vanguard's) – and was certainly trying to do something different. Now, the cringily-named ‘Zombies in Spaceland’ mode consisted of a large sci-fi-themed amusement park, with the usual tropes. We have to give Infinity Ward credit before we tear them a new one, this was their first attempt at a Zombies mode. Do we like personality? Hell yes! The best thing you can really say about BOIV's Zombies is that "it's not Call of Duty: Vanguard". They streamlined features, and the whole thing felt polished – but stiff, with no personality whatsoever. Some people loved the two storylines in Black Ops IV's Zombies Mode, but we didn't. Instead, we get hub maps with portals that teleport us to little challenges. That's exactly what we don't get in Vanguard. Those who play the Zombies mode in Call of Duty want turn-based maps with cool Easter Eggs, wall-buys, and areas that have to be unlocked one after another. Unfortunately, this is one trash game mode and its couple of insanely minimum updates have done little to fix it Season-to-Season. Yes, although the Zombies mode in Vanguard was also developed by Treyarch, who actually know what it's about.
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